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Mandala State
Description
+4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
Historical Context
In medieval South and Southeast Asia, statecraft often had to do with managing the cultural prestige of a center. Here, battles are fought in the realm of spectacle rather than violence, and the king or queen who could organize the most dramatic and expensive display was the one who could draw border cities to his or her side.
PortraitSquare
icon_civilization_unknown

Requirements

Min Era: Classical Era
Max Era: Medieval Era
PortraitSquare
icon_civilization_unknown
Description
+4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
Historical Context
In medieval South and Southeast Asia, statecraft often had to do with managing the cultural prestige of a center. Here, battles are fought in the realm of spectacle rather than violence, and the king or queen who could organize the most dramatic and expensive display was the one who could draw border cities to his or her side.

Requirements

Min Era: Classical Era
Max Era: Medieval Era
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