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Lavra
Description
A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build.

Your city border grows by one tile each time a Great Person is expended in this city.
Historical Context
In the Eastern Orthodox tradition, a lavra (such as found at Mount Athos in Greece or Neamț in Romania) is a cloistered monastery of cells for hermits with a central church and/or rectory. Perhaps the most famous is the Alexander Nevsky Lavra (trust the Russians to name a holy place after a warrior) in St. Petersburg where many eminent but dead Russians are buried – besides Nevsky, there’s Euler, Suvarov, Mussorgsky, Tchaikovsky, Dostoevsky and others. Believed to have its origins in the early 4th Century AD, the first lavra seems to have been a settlement of some 600 hermits around Nitria in the Egyptian desert. In the strict Eremitic tradition, these hermit-monks lived a secluded life devoted to prayer, often accompanied by vows of silence, chastity, meditation and/or fasting. Further proof of the lengths to which some of the faithful will resort to be saved.
PortraitSquare
ICON_DISTRICT_LAVRA

Traits

Unique To
Replaces
+2 Great Prophet points per turn.
+1 Great Writer point per turn.
+1 Great Artist point per turn.
+1 Great Musician point per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+1 Faith from each adjacent Pamukkale tile.
+1 Faith from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_DISTRICT_LAVRA
Description
A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build.

Your city border grows by one tile each time a Great Person is expended in this city.
Historical Context
In the Eastern Orthodox tradition, a lavra (such as found at Mount Athos in Greece or Neamț in Romania) is a cloistered monastery of cells for hermits with a central church and/or rectory. Perhaps the most famous is the Alexander Nevsky Lavra (trust the Russians to name a holy place after a warrior) in St. Petersburg where many eminent but dead Russians are buried – besides Nevsky, there’s Euler, Suvarov, Mussorgsky, Tchaikovsky, Dostoevsky and others. Believed to have its origins in the early 4th Century AD, the first lavra seems to have been a settlement of some 600 hermits around Nitria in the Egyptian desert. In the strict Eremitic tradition, these hermit-monks lived a secluded life devoted to prayer, often accompanied by vows of silence, chastity, meditation and/or fasting. Further proof of the lengths to which some of the faithful will resort to be saved.

Traits

Unique To
Replaces
+2 Great Prophet points per turn.
+1 Great Writer point per turn.
+1 Great Artist point per turn.
+1 Great Musician point per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+1 Faith from each adjacent Pamukkale tile.
+1 Faith from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
Language
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