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Shrine
Description
Allows the purchasing of Missionaries. Missionaries can only be purchased with Faith.
Historical Context
To appease a god (or goddess), put up a shrine. Whether simple – a big rock in a forest clearing next to a stream – or elaborate – a marble edifice of soaring arches and fluted columns – the purpose is the same: someplace for the faithful to make pilgrimages to and offerings at. Inevitably the site where some prophet (or perhaps just a saint) performed a miracle, had a revelation, spoke to the masses, or ascended to some form of heaven, civilization’s landscape is peppered with shrines. These holy places are the stuff of nearly every religion, but are usually torn down when a new religion takes over the locale, and a new god must be appeased.
PortraitSquare
icon_building_shrine

Traits

+2 Faith
+1 Citizen slot
+1 Great Prophet point per turn.

Requirements

District
Technology
Production Cost
Base Cost: 70 Production
Purchase Cost
Base Cost: 280 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_shrine
Description
Allows the purchasing of Missionaries. Missionaries can only be purchased with Faith.
Historical Context
To appease a god (or goddess), put up a shrine. Whether simple – a big rock in a forest clearing next to a stream – or elaborate – a marble edifice of soaring arches and fluted columns – the purpose is the same: someplace for the faithful to make pilgrimages to and offerings at. Inevitably the site where some prophet (or perhaps just a saint) performed a miracle, had a revelation, spoke to the masses, or ascended to some form of heaven, civilization’s landscape is peppered with shrines. These holy places are the stuff of nearly every religion, but are usually torn down when a new religion takes over the locale, and a new god must be appeased.

Traits

+2 Faith
+1 Citizen slot
+1 Great Prophet point per turn.

Requirements

District
Technology
Production Cost
Base Cost: 70 Production
Purchase Cost
Base Cost: 280 Gold
Maintenance Cost
Base Cost: 1 Gold