Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Campus
Description
A district in your city for scientific endeavors.
Historical Context
The term “campus” is the Latin word for “field,” and was first applied to the grounds of what would become Princeton University founded in 1746 AD; the word has since come to be applied to the usually landscaped setting of any institution of higher learning (and, sometimes, to pretentious corporate office complexes). The tradition of the campus as a special district devoted to learning has its roots in 12th Century European schools where instructors and students lived together in a self-regulating, cloistered settlement. Those early campuses with their collective rights and legal privileges were often guaranteed by charters from princes or prelates, with the land “donated” by the town in which they were located.
PortraitSquare
ICON_DISTRICT_CAMPUS

Traits

Replaced By
+1 Great Scientist point per turn.
Adjacency Bonus
+1 Science from each adjacent Grassland (Mountain) tile.
+1 Science from each adjacent Plains (Mountain) tile.
+1 Science from each adjacent Desert (Mountain) tile.
+1 Science from each adjacent Tundra (Mountain) tile.
+1 Science from each adjacent Snow (Mountain) tile.
+1 Science from every 2 adjacent Rainforest tiles.
+1 Science from every 2 adjacent district tiles.
+1 Science from each adjacent Government Plaza tile.
+2 Science from each adjacent Geothermal Fissure tile.
+2 Science from each adjacent Reef tile.
+2 Science from each adjacent Pamukkale tile.
+1 Science from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Science
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Science

Requirements

Technology
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_DISTRICT_CAMPUS
Description
A district in your city for scientific endeavors.
Historical Context
The term “campus” is the Latin word for “field,” and was first applied to the grounds of what would become Princeton University founded in 1746 AD; the word has since come to be applied to the usually landscaped setting of any institution of higher learning (and, sometimes, to pretentious corporate office complexes). The tradition of the campus as a special district devoted to learning has its roots in 12th Century European schools where instructors and students lived together in a self-regulating, cloistered settlement. Those early campuses with their collective rights and legal privileges were often guaranteed by charters from princes or prelates, with the land “donated” by the town in which they were located.

Traits

Replaced By
+1 Great Scientist point per turn.
Adjacency Bonus
+1 Science from each adjacent Grassland (Mountain) tile.
+1 Science from each adjacent Plains (Mountain) tile.
+1 Science from each adjacent Desert (Mountain) tile.
+1 Science from each adjacent Tundra (Mountain) tile.
+1 Science from each adjacent Snow (Mountain) tile.
+1 Science from every 2 adjacent Rainforest tiles.
+1 Science from every 2 adjacent district tiles.
+1 Science from each adjacent Government Plaza tile.
+2 Science from each adjacent Geothermal Fissure tile.
+2 Science from each adjacent Reef tile.
+2 Science from each adjacent Pamukkale tile.
+1 Science from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Science
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Science

Requirements

Technology
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy