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Navigation School
Description
A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn.
Historical Context
Sagres is the southernmost point in Portugal, the last safe shelter before ships would depart across the storm-tossed Atlantic. Looking south, Portuguese sailors faced rough seas and the forbidding “Cabo de Não” – “Cape No,” that stretch of the Atlantic coast of what is now Morocco where the Sahara begins. For long considered the end of the navigable world (hence the name) by European and Arab sailors, Cabo de Não (now called Cape Chaunar) had to be overcome for the Portuguese to realize their dream of a ship-based empire.

The planning for – and ultimate success of – Portuguese expeditions around the Cape, and around other, farther, more forbidding capes, happened at schools of navigation. While some scholars interpret this “school” term loosely, noting that most Portuguese sailors probably did their studying practically aboard ships, others posit a centralized school of navigation – placed by the most romantically-inclined scholars right at the Sagres Point. From here, sailors would be able to see firsthand the dangers of the Atlantic… and plot out ways to overcome them.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
Replaces
+4 Science
+1 Housing
+1 Citizen slot
+1 Great Admiral point per turn.
+1 Great Scientist point per turn.
+500 Tourism from Rock Concerts.

Requirements

District
Technology
Building
Production Cost
Base Cost: 250 Production
Purchase Cost
Base Cost: 1000 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_civilization_unknown
Description
A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn.
Historical Context
Sagres is the southernmost point in Portugal, the last safe shelter before ships would depart across the storm-tossed Atlantic. Looking south, Portuguese sailors faced rough seas and the forbidding “Cabo de Não” – “Cape No,” that stretch of the Atlantic coast of what is now Morocco where the Sahara begins. For long considered the end of the navigable world (hence the name) by European and Arab sailors, Cabo de Não (now called Cape Chaunar) had to be overcome for the Portuguese to realize their dream of a ship-based empire.

The planning for – and ultimate success of – Portuguese expeditions around the Cape, and around other, farther, more forbidding capes, happened at schools of navigation. While some scholars interpret this “school” term loosely, noting that most Portuguese sailors probably did their studying practically aboard ships, others posit a centralized school of navigation – placed by the most romantically-inclined scholars right at the Sagres Point. From here, sailors would be able to see firsthand the dangers of the Atlantic… and plot out ways to overcome them.

Traits

Unique To
Replaces
+4 Science
+1 Housing
+1 Citizen slot
+1 Great Admiral point per turn.
+1 Great Scientist point per turn.
+500 Tourism from Rock Concerts.

Requirements

District
Technology
Building
Production Cost
Base Cost: 250 Production
Purchase Cost
Base Cost: 1000 Gold
Maintenance Cost
Base Cost: 2 Gold