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Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Hansa

Harbor

Hippodrome

Holy Site

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Spaceport

Street Carnival

Thành

Theater Square

Royal Navy Dockyard
Description
A district unique to England for naval activity in your city. Replaces the Harbor district and cheaper to build. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.

+1 Movement for all naval units built in Dockyard
+2 Gold when built on a foreign continent
+1 Trade Route capacity.
Historical Context
Officially designated “HM Royal Dockyards” until the late 1960s, the British Navy maintained a string of facilities around the world where its commissioned ships could be based, overhauled, refitted and repaired (if things afloat went wrong). The first, a shipbuilding yard as well as a dockyard, was designated such at Portsmouth in 1496 AD, just in time to bedevil the Spanish and French for the next couple centuries. The first outside the confines of Great Britain: the Royal Dockyard at English Harbor in Antigua in 1728. Through the Dutch Wars, Napoleonic Wars, colonial wars, and two world wars the Royal Dockyards did (not to mix metaphors overly) yeoman service. But with the reduced role of the Royal Navy and the erosion of the empire, in the latter part of the 20th Century those Royal Dockyards that remain open have been largely converted to accommodation and training of naval personnel.
PortraitSquare
icon_district_royal_navy_dockyard

Traits

Unique To
icon_civilization_england
England
Replaces
icon_district_harbor
Harbor
+2 Great Admiral points per turn.
Adjacency Bonus
+1 Gold from every 2 adjacent district tiles.
+1 Gold from each adjacent coastal resource tile.
+2 Gold from each adjacent City Center tile.
Citizen Yields (per citizen)
+2 Gold
+1 Food
Trade Yields
Domestic Destination
+1 Production
International Destination
+3 Gold

Requirements

Technology
icon_tech_celestial_navigation
Celestial Navigation
Placement
Must be placed on Coast, adjacent to land
Production Cost
Base Cost: 27 Production

Usage

Unlocks Buildings
icon_building_lighthouse
Lighthouse
icon_building_seaport
Seaport
icon_building_shipyard
Shipyard
PortraitSquare
icon_district_royal_navy_dockyard
Description
A district unique to England for naval activity in your city. Replaces the Harbor district and cheaper to build. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.

+1 Movement for all naval units built in Dockyard
+2 Gold when built on a foreign continent
+1 Trade Route capacity.
Historical Context
Officially designated “HM Royal Dockyards” until the late 1960s, the British Navy maintained a string of facilities around the world where its commissioned ships could be based, overhauled, refitted and repaired (if things afloat went wrong). The first, a shipbuilding yard as well as a dockyard, was designated such at Portsmouth in 1496 AD, just in time to bedevil the Spanish and French for the next couple centuries. The first outside the confines of Great Britain: the Royal Dockyard at English Harbor in Antigua in 1728. Through the Dutch Wars, Napoleonic Wars, colonial wars, and two world wars the Royal Dockyards did (not to mix metaphors overly) yeoman service. But with the reduced role of the Royal Navy and the erosion of the empire, in the latter part of the 20th Century those Royal Dockyards that remain open have been largely converted to accommodation and training of naval personnel.

Traits

Unique To
icon_civilization_england
England
Replaces
icon_district_harbor
Harbor
+2 Great Admiral points per turn.
Adjacency Bonus
+1 Gold from every 2 adjacent district tiles.
+1 Gold from each adjacent coastal resource tile.
+2 Gold from each adjacent City Center tile.
Citizen Yields (per citizen)
+2 Gold
+1 Food
Trade Yields
Domestic Destination
+1 Production
International Destination
+3 Gold

Requirements

Technology
icon_tech_celestial_navigation
Celestial Navigation
Placement
Must be placed on Coast, adjacent to land
Production Cost
Base Cost: 27 Production

Usage

Unlocks Buildings
icon_building_lighthouse
Lighthouse
icon_building_seaport
Seaport
icon_building_shipyard
Shipyard
Language
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