Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.
Trade Route capacity, if this city does not yet have a Commercial Hub district.Traits
Great Admiral point per turn.
Gold from every 2 adjacent district tiles.
Gold from each adjacent coastal resource tile.
Gold from each adjacent City Center tile.
+2
Gold
+1
Food
Production
GoldRequirements
Must be placed on Coast, adjacent to land
Production
Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land.
Trade Route capacity, if this city does not yet have a Commercial Hub district.Traits
Great Admiral point per turn.
Gold from every 2 adjacent district tiles.
Gold from each adjacent coastal resource tile.
Gold from each adjacent City Center tile.
+2
Gold
+1
Food
Production
GoldRequirements
Must be placed on Coast, adjacent to land
Production