Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Harbor

Holy Site

Industrial Zone

Electronics Factory

Factory

Power Plant

Workshop

Preserve

Theater Square

Power Plant
Description
Bonus extends to each city center within 6 tiles. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
The sole purpose of a power plant (or power station, generating plant, or power house) – be it hydro, nuclear, solar, fossil fuel-fired, tidal or other – is to feed the voracious appetite for electricity that civilization has developed over the past 160 years. Whatever the form, the principle is the same: convert one type of energy into another so that humans can enjoy their comforts. The first power plant was designed and built by Baron William Armstrong in 1868 AD (when scientists were still playing around with electricity in labs) in Cragside; water from a lake was used to turn the dynamos, and the resulting electricity powered lights, heating, hot water heaters, an elevator, and other odd devices in his properties nearby. In January 1882 the first public power plant came online in London, and in September the Pearl Street Station began operations in New York City supplying electricity to lower Manhattan. Although the Pearl Street Station burned down in 1890, it was too late – people were hooked on electric lights, and now over 7300 power plants operate in the United States alone.
PortraitSquare
icon_building_power_plant

Traits

+4 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_electricity
Electricity
Building
icon_building_factory
Factory
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_building_power_plant
Description
Bonus extends to each city center within 6 tiles. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
The sole purpose of a power plant (or power station, generating plant, or power house) – be it hydro, nuclear, solar, fossil fuel-fired, tidal or other – is to feed the voracious appetite for electricity that civilization has developed over the past 160 years. Whatever the form, the principle is the same: convert one type of energy into another so that humans can enjoy their comforts. The first power plant was designed and built by Baron William Armstrong in 1868 AD (when scientists were still playing around with electricity in labs) in Cragside; water from a lake was used to turn the dynamos, and the resulting electricity powered lights, heating, hot water heaters, an elevator, and other odd devices in his properties nearby. In January 1882 the first public power plant came online in London, and in September the Pearl Street Station began operations in New York City supplying electricity to lower Manhattan. Although the Pearl Street Station burned down in 1890, it was too late – people were hooked on electric lights, and now over 7300 power plants operate in the United States alone.

Traits

+4 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_electricity
Electricity
Building
icon_building_factory
Factory
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 3 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy