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Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Harbor

Holy Site

Industrial Zone

Electronics Factory

Factory

Power Plant

Workshop

Preserve

Theater Square

Factory
Description
Bonus is extended to all city centers within 6 tiles. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
The Industrial Revolution came upon civilization, and all those things once made by hand are soon made in factories… and in great quantities. The workshops, where master craftsmen proudly made things by hand, gave way to the assembly line and the mass production of standardized products. The Englishman Richard Arkwright is credited with creating the prototype for the modern factory; in 1769 he patented the “water frame,” a water-powered spinning device, and built Cromford Mill in Derbyshire. In the process, he replaced skilled workers (on spinning wheels) with unskilled migrants who could produce more yarn quicker (albeit of poorer quality); in effect, Arkwright made workers a replaceable commodity in his plant. Soon enough, others copied the formula, and it was applied to other industries as technology brought steam, and then electricity, to the workshops. The final step in the industrialization of the workplace: Henry Ford revolutionized factory production with the first assembly line in 1913, capable of producing a Model T Ford using interchangeable parts in 93 minutes.
PortraitSquare
icon_building_factory

Traits

Replaced By
icon_building_electronics_factory
Electronics Factory
+3 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_industrialization
Industrialization
Building
icon_building_workshop
Workshop
Production Cost
Base Cost: 390 Production
Purchase Cost
Base Cost: 1560 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_building_factory
Description
Bonus is extended to all city centers within 6 tiles. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
The Industrial Revolution came upon civilization, and all those things once made by hand are soon made in factories… and in great quantities. The workshops, where master craftsmen proudly made things by hand, gave way to the assembly line and the mass production of standardized products. The Englishman Richard Arkwright is credited with creating the prototype for the modern factory; in 1769 he patented the “water frame,” a water-powered spinning device, and built Cromford Mill in Derbyshire. In the process, he replaced skilled workers (on spinning wheels) with unskilled migrants who could produce more yarn quicker (albeit of poorer quality); in effect, Arkwright made workers a replaceable commodity in his plant. Soon enough, others copied the formula, and it was applied to other industries as technology brought steam, and then electricity, to the workshops. The final step in the industrialization of the workplace: Henry Ford revolutionized factory production with the first assembly line in 1913, capable of producing a Model T Ford using interchangeable parts in 93 minutes.

Traits

Replaced By
icon_building_electronics_factory
Electronics Factory
+3 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_industrialization
Industrialization
Building
icon_building_workshop
Workshop
Production Cost
Base Cost: 390 Production
Purchase Cost
Base Cost: 1560 Gold
Maintenance Cost
Base Cost: 2 Gold
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