Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Getting Started

Modes

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Movement Points

Roads

Zone of Control

Naval Movement

Embarking Units

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Naval Movement
Naval Movement
Generally, naval units follow the same rules as land units, except that they move in the water rather than on land. Early naval units are often limited to coastal waters (those adjacent to land tiles) and coastal cities. Eventually, you'll produce naval units that can enter deep ocean tiles, and thus explore the world.
Naval Movement
Generally, naval units follow the same rules as land units, except that they move in the water rather than on land. Early naval units are often limited to coastal waters (those adjacent to land tiles) and coastal cities. Eventually, you'll produce naval units that can enter deep ocean tiles, and thus explore the world.
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy