Concepts
Civilizations/Leaders
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Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
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Getting Started

Modes

Rise and Fall

Cities

The World

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Air Combat

Unit Movement

Movement Points

Roads

Zone of Control

Naval Movement

Embarking Units

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Roads
Roads
Roads are an important part of moving around the world. Placed by Trader units beginning in the Ancient Era, roads begin by reducing the Movement cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the ability to build better and better roads, and even bridges. Modern roads, for example, reduce Movement to a half Movement point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.

Roads are placed by Traders, but may also be placed manually by Military Engineers.
Roads
Roads are an important part of moving around the world. Placed by Trader units beginning in the Ancient Era, roads begin by reducing the Movement cost of a tile to 1 when moving from one road tile to another. As technology progresses, you will unlock the ability to build better and better roads, and even bridges. Modern roads, for example, reduce Movement to a half Movement point per tile, when moving from one road tile to another. All roads allow units to ignore terrain-based movement penalties.

Roads are placed by Traders, but may also be placed manually by Military Engineers.
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