Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Modes

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Introduction
Introduction
Culture is the way that you advance through the Civics Tree, unlocking new policies and Governments. It’s also how you increase the size of your cities’ territories. Most importantly, Culture can be another path to victory. Each civic you acquire gives your civilization access to policies or governments, as well as some buildings, districts, and diplomatic advancements. You acquire civics by accumulating Culture. Every turn your civilization gets some amount of Culture added to its pool. Each civic costs a certain amount of Culture to learn; when you've accumulated enough Culture, you acquire the civic. When you get the new civic, your pool is depleted and you start accumulating all over again, saving up for the next civic.
Introduction
Culture is the way that you advance through the Civics Tree, unlocking new policies and Governments. It’s also how you increase the size of your cities’ territories. Most importantly, Culture can be another path to victory. Each civic you acquire gives your civilization access to policies or governments, as well as some buildings, districts, and diplomatic advancements. You acquire civics by accumulating Culture. Every turn your civilization gets some amount of Culture added to its pool. Each civic costs a certain amount of Culture to learn; when you've accumulated enough Culture, you acquire the civic. When you get the new civic, your pool is depleted and you start accumulating all over again, saving up for the next civic.