Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Aerodrome

Campus

Alchemical Society

Library

Madrasa

Navigation School

Research Lab

University

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Research Lab
Historical Context
A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or new products for TV infomercials. Such labs may be publicly funded or run by wealthy corporations looking for profits; research labs may be attached to universities or they may be independent of academic boundaries and ethics. It is pretty clear that “efficient” research labs are the future of research in every discipline. As civilization’s understanding of the world has advanced, the days of the dedicated scientist working alone in his or her basement and shouting “Eureka!” have all but passed. Whatever understanding we may gain of the natural world, whatever new tech toy may grab our attention, whatever improvement of our daily life may come, whatever horrors may be unleashed, it will likely come out of a research laboratory, whether large (CERN’s Large Hadron Collider) or small (computer simulation modelling).
PortraitSquare
icon_building_research_lab

Traits

+5 Science
+1 Citizen slot
+1 Great Scientist point per turn.

Requirements

District
icon_district_campus
Campus
Technology
icon_tech_chemistry
Chemistry
Buildings (any)
icon_building_university
University
icon_civilization_unknown
Alchemical Society
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_building_research_lab
Historical Context
A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or new products for TV infomercials. Such labs may be publicly funded or run by wealthy corporations looking for profits; research labs may be attached to universities or they may be independent of academic boundaries and ethics. It is pretty clear that “efficient” research labs are the future of research in every discipline. As civilization’s understanding of the world has advanced, the days of the dedicated scientist working alone in his or her basement and shouting “Eureka!” have all but passed. Whatever understanding we may gain of the natural world, whatever new tech toy may grab our attention, whatever improvement of our daily life may come, whatever horrors may be unleashed, it will likely come out of a research laboratory, whether large (CERN’s Large Hadron Collider) or small (computer simulation modelling).

Traits

+5 Science
+1 Citizen slot
+1 Great Scientist point per turn.

Requirements

District
icon_district_campus
Campus
Technology
icon_tech_chemistry
Chemistry
Buildings (any)
icon_building_university
University
icon_civilization_unknown
Alchemical Society
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 3 Gold
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