Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Aerodrome

Campus

Alchemical Society

Library

Madrasa

Navigation School

Research Lab

University

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Navigation School
Description
A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn.
Historical Context
Sagres is the southernmost point in Portugal, the last safe shelter before ships would depart across the storm-tossed Atlantic. Looking south, Portuguese sailors faced rough seas and the forbidding “Cabo de Não” – “Cape No,” that stretch of the Atlantic coast of what is now Morocco where the Sahara begins. For long considered the end of the navigable world (hence the name) by European and Arab sailors, Cabo de Não (now called Cape Chaunar) had to be overcome for the Portuguese to realize their dream of a ship-based empire.

The planning for – and ultimate success of – Portuguese expeditions around the Cape, and around other, farther, more forbidding capes, happened at schools of navigation. While some scholars interpret this “school” term loosely, noting that most Portuguese sailors probably did their studying practically aboard ships, others posit a centralized school of navigation – placed by the most romantically-inclined scholars right at the Sagres Point. From here, sailors would be able to see firsthand the dangers of the Atlantic… and plot out ways to overcome them.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
icon_civilization_unknown
Portugal
Replaces
icon_building_university
University
+4 Science
+1 Housing
+1 Citizen slot
+1 Great Admiral point per turn.
+1 Great Scientist point per turn.

Requirements

District
icon_district_campus
Campus
Technology
icon_tech_education
Education
Building
icon_building_library
Library
Production Cost
Base Cost: 250 Production
Purchase Cost
Base Cost: 1000 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_civilization_unknown
Description
A building unique to Portugal. +25% Production towards naval units in this city. +1 Science for every two coast or lake tiles in this city. +1 Great Admiral and +1 Great Scientist point per turn.
Historical Context
Sagres is the southernmost point in Portugal, the last safe shelter before ships would depart across the storm-tossed Atlantic. Looking south, Portuguese sailors faced rough seas and the forbidding “Cabo de Não” – “Cape No,” that stretch of the Atlantic coast of what is now Morocco where the Sahara begins. For long considered the end of the navigable world (hence the name) by European and Arab sailors, Cabo de Não (now called Cape Chaunar) had to be overcome for the Portuguese to realize their dream of a ship-based empire.

The planning for – and ultimate success of – Portuguese expeditions around the Cape, and around other, farther, more forbidding capes, happened at schools of navigation. While some scholars interpret this “school” term loosely, noting that most Portuguese sailors probably did their studying practically aboard ships, others posit a centralized school of navigation – placed by the most romantically-inclined scholars right at the Sagres Point. From here, sailors would be able to see firsthand the dangers of the Atlantic… and plot out ways to overcome them.

Traits

Unique To
icon_civilization_unknown
Portugal
Replaces
icon_building_university
University
+4 Science
+1 Housing
+1 Citizen slot
+1 Great Admiral point per turn.
+1 Great Scientist point per turn.

Requirements

District
icon_district_campus
Campus
Technology
icon_tech_education
Education
Building
icon_building_library
Library
Production Cost
Base Cost: 250 Production
Purchase Cost
Base Cost: 1000 Gold
Maintenance Cost
Base Cost: 2 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy