Concepts
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Historic Moments

Introduction

Aerodrome

Campus

City Center

Ancient Walls

Granary

Medieval Walls

Monument

Old God Obelisk

Palace

Palgum

Renaissance Walls

Sewer

Tsikhe

Water Mill

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Palace
Historical Context
As soon as some chieftain managed to become a king, he (or she) began to have delusions of grandeur; living in a hut like everyone else just wouldn’t do. A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, since all sorts of things are called “palaces” nowadays, even gambling casinos. Currently most rulers live in ornate buildings called something like “the White House” or “Government House,” but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and staggering hubris.
PortraitSquare
icon_building_palace

Traits

+1 Culture
+5 Gold
+2 Production
+2 Science
+1 Housing
+1 Amenity from entertainment
+1 Great Work slot (holds any type)

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 1 Production
PortraitSquare
icon_building_palace
Historical Context
As soon as some chieftain managed to become a king, he (or she) began to have delusions of grandeur; living in a hut like everyone else just wouldn’t do. A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, since all sorts of things are called “palaces” nowadays, even gambling casinos. Currently most rulers live in ornate buildings called something like “the White House” or “Government House,” but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and staggering hubris.

Traits

+1 Culture
+5 Gold
+2 Production
+2 Science
+1 Housing
+1 Amenity from entertainment
+1 Great Work slot (holds any type)

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 1 Production
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