Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Aerodrome

Campus

City Center

Ancient Walls

Granary

Medieval Walls

Monument

Old God Obelisk

Palace

Palgum

Renaissance Walls

Sewer

Tsikhe

Water Mill

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Old God Obelisk
Description
Unique to the Voidsingers, replaces the Monument. Contains 1 Great Work slot that can hold any type of Great Work. Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
In the “weird fiction” of and inspired by H.P. Lovecraft and others, the gods are thankfully forgotten. Lovecraft’s Old Ones are fundamentally unconcerned with humanity and contact inevitably results in madness or death. But not everyone has forgotten – weird fiction is full of examples of hidden cults having rediscovered markers of the Old Gods and turned them into objects of worship.

We have always recycled the religious detritus of older beliefs, especially ones that we do not understand completely. European magic of the middle ages and later often drew upon Greek or Egyptian symbols not because they actually contained some kind of esoteric knowledge, but because they seemed to hold in their very incomprehensibility the promise of some extra power. And it is not just Europeans who make appeals to the incomprehensible. The Mien people of highland Southeast Asia carry elaborate documents written in Chinese characters (which few of them can read) by a divine emperor guaranteeing them a right to live on mountaintops without harassment. Villagers in Tanzania seeking healing will prefer to go to a healer from a distant village, rather than from one who lives next door. And teenage wizards in popular fantasy books rarely call out their magical spells in English. The appeal of the unknown is that it might contain a source of power beyond our comprehension. Might as well put up an obelisk to it.
PortraitSquare
icon_civilization_unknown

Traits

Replaces
icon_building_monument
Monument
+1 Culture
+4 Faith
+1 Great Work slot (holds any type)

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
PortraitSquare
icon_civilization_unknown
Description
Unique to the Voidsingers, replaces the Monument. Contains 1 Great Work slot that can hold any type of Great Work. Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
In the “weird fiction” of and inspired by H.P. Lovecraft and others, the gods are thankfully forgotten. Lovecraft’s Old Ones are fundamentally unconcerned with humanity and contact inevitably results in madness or death. But not everyone has forgotten – weird fiction is full of examples of hidden cults having rediscovered markers of the Old Gods and turned them into objects of worship.

We have always recycled the religious detritus of older beliefs, especially ones that we do not understand completely. European magic of the middle ages and later often drew upon Greek or Egyptian symbols not because they actually contained some kind of esoteric knowledge, but because they seemed to hold in their very incomprehensibility the promise of some extra power. And it is not just Europeans who make appeals to the incomprehensible. The Mien people of highland Southeast Asia carry elaborate documents written in Chinese characters (which few of them can read) by a divine emperor guaranteeing them a right to live on mountaintops without harassment. Villagers in Tanzania seeking healing will prefer to go to a healer from a distant village, rather than from one who lives next door. And teenage wizards in popular fantasy books rarely call out their magical spells in English. The appeal of the unknown is that it might contain a source of power beyond our comprehension. Might as well put up an obelisk to it.

Traits

Replaces
icon_building_monument
Monument
+1 Culture
+4 Faith
+1 Great Work slot (holds any type)

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Language
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