Concepts
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Unit Promotions
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Civics
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Religions
Terrains and Features
Resources
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Historic Moments

Introduction

Aerodrome

Campus

City Center

Ancient Walls

Granary

Medieval Walls

Monument

Old God Obelisk

Palace

Palgum

Renaissance Walls

Sewer

Tsikhe

Water Mill

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Monument
Description
Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
Since humans seem to be a forgetful sort – or perhaps just egotistical – they put up monuments to commemorate all kinds of things – “important” people, events, military victories, deities, or even fictional characters (such as that to Peter Pan in Kensington Gardens). They seem to especially like to stick them up in the middle of cities, so everyone has to see them and walk or drive around them. Monuments come in all shapes and sizes, beautiful and horrid. Triumphal arches, columns, obelisks, memorials and cenotaphs can be found in almost any large urban metropolis, supposedly infusing the inhabitants with civic and national pride. Or, as is usually the case, serving as nesting places for pigeons and recognizable backgrounds for tourist snapshots.
PortraitSquare
icon_building_monument

Traits

Replaced By
icon_civilization_unknown
Old God Obelisk
+1 Culture

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
PortraitSquare
icon_building_monument
Description
Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
Since humans seem to be a forgetful sort – or perhaps just egotistical – they put up monuments to commemorate all kinds of things – “important” people, events, military victories, deities, or even fictional characters (such as that to Peter Pan in Kensington Gardens). They seem to especially like to stick them up in the middle of cities, so everyone has to see them and walk or drive around them. Monuments come in all shapes and sizes, beautiful and horrid. Triumphal arches, columns, obelisks, memorials and cenotaphs can be found in almost any large urban metropolis, supposedly infusing the inhabitants with civic and national pride. Or, as is usually the case, serving as nesting places for pigeons and recognizable backgrounds for tourist snapshots.

Traits

Replaced By
icon_civilization_unknown
Old God Obelisk
+1 Culture

Requirements

District
icon_district_city_center
City Center
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Language
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