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Monument
Description
Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
Since humans seem to be a forgetful sort – or perhaps just egotistical – they put up monuments to commemorate all kinds of things – “important” people, events, military victories, deities, or even fictional characters (such as that to Peter Pan in Kensington Gardens). They seem to especially like to stick them up in the middle of cities, so everyone has to see them and walk or drive around them. Monuments come in all shapes and sizes, beautiful and horrid. Triumphal arches, columns, obelisks, memorials and cenotaphs can be found in almost any large urban metropolis, supposedly infusing the inhabitants with civic and national pride. Or, as is usually the case, serving as nesting places for pigeons and recognizable backgrounds for tourist snapshots.
PortraitSquare
icon_building_monument

Traits

Replaced By
+1 Culture

Requirements

District
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
PortraitSquare
icon_building_monument
Description
Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
Historical Context
Since humans seem to be a forgetful sort – or perhaps just egotistical – they put up monuments to commemorate all kinds of things – “important” people, events, military victories, deities, or even fictional characters (such as that to Peter Pan in Kensington Gardens). They seem to especially like to stick them up in the middle of cities, so everyone has to see them and walk or drive around them. Monuments come in all shapes and sizes, beautiful and horrid. Triumphal arches, columns, obelisks, memorials and cenotaphs can be found in almost any large urban metropolis, supposedly infusing the inhabitants with civic and national pride. Or, as is usually the case, serving as nesting places for pigeons and recognizable backgrounds for tourist snapshots.

Traits

Replaced By
+1 Culture

Requirements

District
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold