Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Wonders

Alhambra

Amundsen-Scott Research Station

Angkor Wat

Apadana

Big Ben

Biosphère

Bolshoi Theatre

Broadway

Casa de Contratación

Chichen Itza

Colosseum

Colossus

Cristo Redentor

Eiffel Tower

Estádio do Maracanã

Etemenanki

Forbidden City

Golden Gate Bridge

Great Bath

Great Library

Great Lighthouse

Great Zimbabwe

Hagia Sophia

Hanging Gardens

Hermitage

Huey Teocalli

Jebel Barkal

Kilwa Kisiwani

Kotoku-in

Machu Picchu

Mahabodhi Temple

Mausoleum at Halicarnassus

Meenakshi Temple

Mont St. Michel

Oracle

Országház

Oxford University

Panama Canal

Petra

Potala Palace

Pyramids

Ruhr Valley

St. Basil's Cathedral

Statue of Liberty

Statue of Zeus

Stonehenge

Sydney Opera House

Taj Mahal

Temple of Artemis

Terracotta Army

Torre de Belém

University of Sankore

Venetian Arsenal

Projects

Statue of Zeus
Description
Grants 3 Archers, 3 Spearmen, and a Battering Ram. +50% Production towards anti-cavalry units. Must be built on flat land adjacent to an Encampment district with a Barracks.
Historical Context
Phidias, the master sculptor who supervised the construction of the Parthenon, saw the statue of Athena within, and said, “Yes, but make it bigger.” Zeus would have been pleased by that statement, no doubt, and even happier by the outcome of his monument. The final statue featured Zeus seated on a throne and sat a massive 40 feet (he would have hit his head on the temple’s roof if he’d stood up). Gold and ivory were molded over a wooden core to create the god in all of his glory. Other precious materials like silver, ebony, and jewels were etched in to make fine details. On top of the god’s head was a wreath of olive branches and in his right hand the goddess Nike. An eagle perched on his scepter. For all of the statue (and Zeus’s) power, the statue was eventually removed and destroyed by either fire or natural disaster.
PortraitSquare
icon_civilization_unknown
“Upon the head of the god was an olive crown; in his right hand he bore a winged figure of Victory”
- Samuel Augustus Mitchell

Traits

Removed if game started after
Renaissance Era
+3 Gold
+1000 Tourism from Rock Concerts.

Requirements

Civic
icon_civic_military_training
Military Training
Building
icon_building_barracks
Barracks
Adjacency
icon_district_encampment
Encampment
Placement
icon_terrain_grass
Grassland
icon_terrain_plains
Plains
icon_terrain_tundra
Tundra
icon_terrain_snow
Snow
icon_terrain_desert
Desert
Production Cost
Base Cost: 400 Production
PortraitSquare
icon_civilization_unknown
Description
Grants 3 Archers, 3 Spearmen, and a Battering Ram. +50% Production towards anti-cavalry units. Must be built on flat land adjacent to an Encampment district with a Barracks.
Historical Context
Phidias, the master sculptor who supervised the construction of the Parthenon, saw the statue of Athena within, and said, “Yes, but make it bigger.” Zeus would have been pleased by that statement, no doubt, and even happier by the outcome of his monument. The final statue featured Zeus seated on a throne and sat a massive 40 feet (he would have hit his head on the temple’s roof if he’d stood up). Gold and ivory were molded over a wooden core to create the god in all of his glory. Other precious materials like silver, ebony, and jewels were etched in to make fine details. On top of the god’s head was a wreath of olive branches and in his right hand the goddess Nike. An eagle perched on his scepter. For all of the statue (and Zeus’s) power, the statue was eventually removed and destroyed by either fire or natural disaster.
“Upon the head of the god was an olive crown; in his right hand he bore a winged figure of Victory”
- Samuel Augustus Mitchell

Traits

Removed if game started after
Renaissance Era
+3 Gold
+1000 Tourism from Rock Concerts.

Requirements

Civic
icon_civic_military_training
Military Training
Building
icon_building_barracks
Barracks
Adjacency
icon_district_encampment
Encampment
Placement
icon_terrain_grass
Grassland
icon_terrain_plains
Plains
icon_terrain_tundra
Tundra
icon_terrain_snow
Snow
icon_terrain_desert
Desert
Production Cost
Base Cost: 400 Production
Language
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