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Introduction

Air Combat

Biplane

Bomber

Fighter

Jet Bomber

Jet Fighter

P-51 Mustang

Civilian

Land Combat

Naval Combat

Support

Heroes

Biplane
Description
First air combat unit, available in the Modern era.
Historical Context
Before WW1, the airplane was a clever curiosity for getting grown men excited. Airplanes were fragile, underpowered (gliding as much as flying), clumsy, limited in distance and payload, expensive, and generally biplanes, since two wings served better than one for maneuverability and lift in the face of all these limitations. By the end of WW1, the airplane was a dreaded machine of war, able to spot enemy movement at a distance and then rain destruction down upon it. The biplanes of the 1914-1918 conflict became ever-more specialized as the war progressed, from the nimble fighters to the dependable recon planes to the lumbering bombers soon flying over enemy cities dropping explosives on civilians. By the end of the war, however, the wood-and-fabric biplanes were disappearing, being replaced by metal covered, single-wing craft capable of better speed and faster climb. But by then, the exploits of heroic, gallant men in their brightly-painted biplanes had already entered the psyche of war.
PortraitSquare
icon_unit_biplane

Traits

Upgrades To
icon_unit_fighter
Fighter
icon_unit_american_p51
P-51 Mustang
Promotion Class: Air Fighter
icon_moves
6
Movement Points
icon_strength
80
Melee Strength
icon_ranged_strength
75
Ranged Strength
icon_range
4
Range

Requirements

District
icon_district_aerodrome
Aerodrome
Technology
icon_tech_flight
Flight
Production Cost
Base Cost: 430 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
PortraitSquare
icon_unit_biplane
Description
First air combat unit, available in the Modern era.
Historical Context
Before WW1, the airplane was a clever curiosity for getting grown men excited. Airplanes were fragile, underpowered (gliding as much as flying), clumsy, limited in distance and payload, expensive, and generally biplanes, since two wings served better than one for maneuverability and lift in the face of all these limitations. By the end of WW1, the airplane was a dreaded machine of war, able to spot enemy movement at a distance and then rain destruction down upon it. The biplanes of the 1914-1918 conflict became ever-more specialized as the war progressed, from the nimble fighters to the dependable recon planes to the lumbering bombers soon flying over enemy cities dropping explosives on civilians. By the end of the war, however, the wood-and-fabric biplanes were disappearing, being replaced by metal covered, single-wing craft capable of better speed and faster climb. But by then, the exploits of heroic, gallant men in their brightly-painted biplanes had already entered the psyche of war.

Traits

Upgrades To
icon_unit_fighter
Fighter
icon_unit_american_p51
P-51 Mustang
Promotion Class: Air Fighter
icon_moves
6
Movement Points
icon_strength
80
Melee Strength
icon_ranged_strength
75
Ranged Strength
icon_range
4
Range

Requirements

District
icon_district_aerodrome
Aerodrome
Technology
icon_tech_flight
Flight
Production Cost
Base Cost: 430 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
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