Modes
Gathering Storm
Rise and Fall
Cities
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Food,
Production, etc.), and some provide other special bonuses to a civilization. They appear in certain hexes. Some are visible at the start of the game, while others require the acquisition of specific technologies before you can see them. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. There are three types of resources: Bonus, Luxury, and Strategic.
Food,
Gold, or
Production output of a hex. Bonus resources cannot be traded to other civilizations. These resources can be "harvested" by Builders to remove the resource and provide an immediate, one-time sum of
Food or
Production to the city that owns the hex.
Amenities and provide a small bonus to the hex's yield output. Only one source of a specific Luxury resource provides
Amenities.
Food,
Production, etc.), and some provide other special bonuses to a civilization. They appear in certain hexes. Some are visible at the start of the game, while others require the acquisition of specific technologies before you can see them. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. There are three types of resources: Bonus, Luxury, and Strategic.
Food,
Gold, or
Production output of a hex. Bonus resources cannot be traded to other civilizations. These resources can be "harvested" by Builders to remove the resource and provide an immediate, one-time sum of
Food or
Production to the city that owns the hex.
Amenities and provide a small bonus to the hex's yield output. Only one source of a specific Luxury resource provides
Amenities.