Modes
Gathering Storm
Rise and Fall
Cities
The World
Combat
Introduction
Declaring War
War Weariness
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Combat Strength of the strongest melee unit built by your civilization, minus 10, or by the
Combat Strength of a garrisoned military unit.
Ranged Strength of the strongest ranged unit built by your civilization.
Combat Strength of the strongest melee unit built by your civilization, minus 10, or by the
Combat Strength of a garrisoned military unit.
Ranged Strength of the strongest ranged unit built by your civilization.