Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Getting Started

Modes

Gathering Storm

Rise and Fall

Cities

The World

Combat

Introduction

Declaring War

War Weariness

Ending a War

Unit Combat Statistics

Line of Sight

Combat Bonuses

Experience and Promotions

City Combat

Conquering a City

Formations

Pillaging

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Experience and Promotions
Experience and Promotions
A unit that survives combat or discovers a Tribal Village will gain "Experience Points" (XP). Once a unit reaches a certain amount of XP it will 'level up', at which point it can receive a promotion. Promotions enhance the unit in some way. When selecting a promotion, the unit is healed an amount of Hit Points. The unit will not continue to gain any further XP until the promotion is selected.
Experience and Promotions
A unit that survives combat or discovers a Tribal Village will gain "Experience Points" (XP). Once a unit reaches a certain amount of XP it will 'level up', at which point it can receive a promotion. Promotions enhance the unit in some way. When selecting a promotion, the unit is healed an amount of Hit Points. The unit will not continue to gain any further XP until the promotion is selected.
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