Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Introduction
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.