Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Civilizations

Introduction

America

Arabia

Australia

Aztec

Babylon

Brazil

Byzantium

Canada

China

Cree

Egypt

England

Ethiopia

France

Gaul

Georgia

Germany

Gran Colombia

Greece

Hungary

Inca

India

Indonesia

Japan

Khmer

Kongo

Korea

Macedon

Mali

Māori

Mapuche

Maya

Mongolia

Netherlands

Norway

Nubia

Ottomans

Persia

Phoenicia

Poland

Portugal

Rome

Russia

Scotland

Scythia

Spain

Sumeria

Sweden

Vietnam

Zulu

Leaders

Introduction
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.
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