Modes
Heroes & Legends
Industries, Monopolies & Corporations
Tech and Civic Shuffle Mode
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Warmongering
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Research Agreements
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Trade
Introduction
Increasing Trade Routes
Trade Range
Trading Posts
Yields for Trade Route Owner
Yields for Cities on Route
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Encountering a Tribal Village
Sending an
Envoy to a City-State
Becoming Suzerain of a City-State for the first time
Discovering a new Continent
Discovering a Natural Wonder
Lifespan. When a Hero enters the game, they have a limited number of turns they can remain. If the Hero is not killed or destroyed before their
Lifespan expires, they will automatically leave play the turn their
Lifespan reaches zero. A Hero’s
Lifespan is displayed in the HUD when the Hero is selected.
Faith in the same city that originally claimed them. Heroes can be recalled mulitple times across the Eras, but the cost to recall a specific Hero increases each time.
Lifespan expired), they leave behind two unique
Heroic Relics: a Heroic Epic and a Heroic Symbol. Heroic Epics are automatically placed in the Monument in the Hero's origin city. Heroic Symbols are hidden as
Antiquity Sites and can be excavated by Archaeologists once you have unlocked that capability.
The Heroic Epic is a chronicle of the Hero’s life and deeds. It is automatically created and placed into the Hero’s Monument building.
The Heroic Symbol is a famous object associated with the Hero. It is placed as an
Antiquity Site on a plot close to where the Hero was located when they left the game. When you unlock Archaeologists and can excavate the site, the Heroic Symbol can be recovered and placed in the Hero’s Monument building.
Encountering a Tribal Village
Sending an
Envoy to a City-State
Becoming Suzerain of a City-State for the first time
Discovering a new Continent
Discovering a Natural Wonder
Lifespan. When a Hero enters the game, they have a limited number of turns they can remain. If the Hero is not killed or destroyed before their
Lifespan expires, they will automatically leave play the turn their
Lifespan reaches zero. A Hero’s
Lifespan is displayed in the HUD when the Hero is selected.
Faith in the same city that originally claimed them. Heroes can be recalled mulitple times across the Eras, but the cost to recall a specific Hero increases each time.
Lifespan expired), they leave behind two unique
Heroic Relics: a Heroic Epic and a Heroic Symbol. Heroic Epics are automatically placed in the Monument in the Hero's origin city. Heroic Symbols are hidden as
Antiquity Sites and can be excavated by Archaeologists once you have unlocked that capability.
The Heroic Epic is a chronicle of the Hero’s life and deeds. It is automatically created and placed into the Hero’s Monument building.
The Heroic Symbol is a famous object associated with the Hero. It is placed as an
Antiquity Site on a plot close to where the Hero was located when they left the game. When you unlock Archaeologists and can excavate the site, the Heroic Symbol can be recovered and placed in the Hero’s Monument building.