Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Nukes

Tourism

Victory and Defeat

Teams

Earning Great People
Earning Great People
Great People can be earned by generating enough of the right type of points. They are visible to all players, and they are visibly competed for between all players. Only major civilizations can earn Great People, not Barbarians or city-states. Each type of Great Person has its own points which are tracked separately. Great Scientist Points cannot count as Great Artist Points, and so on. The number of points needed to earn a particular Great Person depends on that Great Person’s era. A Renaissance-era Great Scientist will cost much less Great Scientist Points than a Modern-era one. The points come from a variety of sources.

Each district, and the buildings within it, provides points towards its associated Great Person type. This is the slow but steady source of points. Districts also allow a city to use Production towards projects which, when completed, contribute Great Person points.

Players can also spend Gold or Faith to patronize a Great Person, earning that person instantly. The patronage cost is based on how many more Great Person points the player would need to recruit that person normally.

If a player cannot earn a Great Person, such as when there are no Great Prophets left, those unneeded points are converted into 1 Faith per point.
Earning Great People
Great People can be earned by generating enough of the right type of points. They are visible to all players, and they are visibly competed for between all players. Only major civilizations can earn Great People, not Barbarians or city-states. Each type of Great Person has its own points which are tracked separately. Great Scientist Points cannot count as Great Artist Points, and so on. The number of points needed to earn a particular Great Person depends on that Great Person’s era. A Renaissance-era Great Scientist will cost much less Great Scientist Points than a Modern-era one. The points come from a variety of sources.

Each district, and the buildings within it, provides points towards its associated Great Person type. This is the slow but steady source of points. Districts also allow a city to use Production towards projects which, when completed, contribute Great Person points.

Players can also spend Gold or Faith to patronize a Great Person, earning that person instantly. The patronage cost is based on how many more Great Person points the player would need to recruit that person normally.

If a player cannot earn a Great Person, such as when there are no Great Prophets left, those unneeded points are converted into 1 Faith per point.
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