Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Diplomatic Quarter
Description
Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the city center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.
Historical Context
Meetings of foreign leaders, even in ancient times, do not just involve two people sitting down to talk. Rather, they are accompanied by a vast network of ambassadors, consuls, aides, translators, etc. All these people need a place to work. In Washington D.C., a stretch of Massachusetts Avenue serves as just this sort of place devoted to diplomacy. Lining this street, are sometimes luxurious, sometimes modest, sometimes old and sometimes brand-new buildings sporting the flags of multiple nations. Most nations have such neighborhoods: Seoul’s Itaewon, Beijing’s Chaoyang, Paris’s 7th arrondissement, Abuja’s Independence and Constitution Aves, are just some examples. These are places where foreign leaders come, discuss, and have their representatives. And not just foreigners: diplomatic quarters are also centers for universities’ international schools, think-tanks and lobbying firms, places to eat, drink and entertain… and spy and counterspy.
PortraitSquare
ICON_DISTRICT_DIPLOMATIC_QUARTER

Traits

Trade Yields
Domestic Destination
+1 Food, +1 Production
International Destination
+1 Culture

Requirements

Technology
Production Cost
Base Cost: 30 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
PortraitSquare
ICON_DISTRICT_DIPLOMATIC_QUARTER
Description
Your civilization receives +1 Diplomatic Favor for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the city center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.
Historical Context
Meetings of foreign leaders, even in ancient times, do not just involve two people sitting down to talk. Rather, they are accompanied by a vast network of ambassadors, consuls, aides, translators, etc. All these people need a place to work. In Washington D.C., a stretch of Massachusetts Avenue serves as just this sort of place devoted to diplomacy. Lining this street, are sometimes luxurious, sometimes modest, sometimes old and sometimes brand-new buildings sporting the flags of multiple nations. Most nations have such neighborhoods: Seoul’s Itaewon, Beijing’s Chaoyang, Paris’s 7th arrondissement, Abuja’s Independence and Constitution Aves, are just some examples. These are places where foreign leaders come, discuss, and have their representatives. And not just foreigners: diplomatic quarters are also centers for universities’ international schools, think-tanks and lobbying firms, places to eat, drink and entertain… and spy and counterspy.

Traits

Trade Yields
Domestic Destination
+1 Food, +1 Production
International Destination
+1 Culture

Requirements

Technology
Production Cost
Base Cost: 30 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy