In Civilization VI, the world is made up of hexagonally-shaped "tiles" (also occasionally known as hexes and spaces). These tiles come in a variety of "terrain-types" - Desert, Plains, Grassland, Hills, and so forth - and many also include "features" like Woods and Rainforest. These elements help to determine the tile's usefulness to a nearby city as well as how easy or difficult it is to move through the tile. A tile's terrain and features may have important effects upon any combat occurring there.
Every tile in the game belongs to a continent. Continents are geographical boundaries, and are not necessarily tied to a landmass—the Pangaea map, for example, is made up of several continents. You can determine a tile's continent by that tile's tooltip or by viewing the continent lens.
Terrain and Features
In Civilization VI, the world is made up of hexagonally-shaped "tiles" (also occasionally known as hexes and spaces). These tiles come in a variety of "terrain-types" - Desert, Plains, Grassland, Hills, and so forth - and many also include "features" like Woods and Rainforest. These elements help to determine the tile's usefulness to a nearby city as well as how easy or difficult it is to move through the tile. A tile's terrain and features may have important effects upon any combat occurring there.
Every tile in the game belongs to a continent. Continents are geographical boundaries, and are not necessarily tied to a landmass—the Pangaea map, for example, is made up of several continents. You can determine a tile's continent by that tile's tooltip or by viewing the continent lens.