Modes
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Faith and will adopt the majority Religion of the city in which they are built. Religious units' primary purpose is to spread their Religion to other cities. To do so, move the unit adjacent to a City Center—or inside it, if the city is yours—and use the Spread Religion action. This will convert some of the citizens of that city to Followers of your Religion.
Faith in any city with a Shrine and a dominant Religion, and have the ability to spread your Religion to any City Center in an adjacent hex.
Faith in any city with a Temple and a dominant Religion, and are stronger than Missionaries. Apostles get to select a unique promotion when they are created which makes them more unique, such as having more charges or removing other religions from a city.
Faith in cities that follow the religion of the Apostle that launched the Inquisition. Inquisitors are not good at spreading a Religion, but instead remove all other Religions from a user owned city. They may also engage in theological combat against other Religious units.
Trade Routes. Whenever a
Trade Route is created between two cities, there is an exchange of Religion between those two cities. The origin city has greater outgoing religious pressure, but there is still pressure that comes back from the endpoint city. This information will appear in the menu with the
Trade Route yield when choosing where to send a Trader.
Faith and will adopt the majority Religion of the city in which they are built. Religious units' primary purpose is to spread their Religion to other cities. To do so, move the unit adjacent to a City Center—or inside it, if the city is yours—and use the Spread Religion action. This will convert some of the citizens of that city to Followers of your Religion.
Faith in any city with a Shrine and a dominant Religion, and have the ability to spread your Religion to any City Center in an adjacent hex.
Faith in any city with a Temple and a dominant Religion, and are stronger than Missionaries. Apostles get to select a unique promotion when they are created which makes them more unique, such as having more charges or removing other religions from a city.
Faith in cities that follow the religion of the Apostle that launched the Inquisition. Inquisitors are not good at spreading a Religion, but instead remove all other Religions from a user owned city. They may also engage in theological combat against other Religious units.
Trade Routes. Whenever a
Trade Route is created between two cities, there is an exchange of Religion between those two cities. The origin city has greater outgoing religious pressure, but there is still pressure that comes back from the endpoint city. This information will appear in the menu with the
Trade Route yield when choosing where to send a Trader.