Modes
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Envoys on a city-state, and at least 3
Envoys, is considered that city-state's Suzerain. There can be at most one Suzerain; ties are not allowed. If nobody has
Envoys on a city-state, there is no Suzerain. The Suzerain gets several significant benefits:
You gain a base of +1
Diplomatic Favor every turn.
The city-state follows you into war and peace with other players.
City-state lands become friendly territory. Your units can move there, heal there, and upgrade there.
Your Builder units may improve city-state tiles.
See 3 tiles around the city-state.
Can pay
Gold to temporarily take control of the city-state's military.
Gain ownership of all the city-state's resources.
Envoys on a city-state, and at least 3
Envoys, is considered that city-state's Suzerain. There can be at most one Suzerain; ties are not allowed. If nobody has
Envoys on a city-state, there is no Suzerain. The Suzerain gets several significant benefits:
You gain a base of +1
Diplomatic Favor every turn.
The city-state follows you into war and peace with other players.
City-state lands become friendly territory. Your units can move there, heal there, and upgrade there.
Your Builder units may improve city-state tiles.
See 3 tiles around the city-state.
Can pay
Gold to temporarily take control of the city-state's military.
Gain ownership of all the city-state's resources.