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Introduction

Air Combat

Civilian

Land Combat

Naval Combat

Support

Anti-Air Gun

Battering Ram

Cultist

Drone

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Mobile SAM

Observation Balloon

Siege Tower

Supply Convoy

Heroes

Cultist
Description
Support unit unique to the Voidsingers. Once it dies or loses all charges, its devoted sacrifice awards the player a Relic of the Void. Can move into foreign lands when not at war, and use a charge to Recruit Followers in an adjacent foreign city, causing it to lose 10 Loyalty.
Historical Context
In weird fiction, those that catch a glimpse of ultimate truths go mad. But this madness is of a strange variety, one that does not fragment, but oddly brings together. In H.P. Lovecraft’s “Call of Cthulhu” (1928), a series of horrific dreams links artists with tribal peoples, dreamers and outlaws, all dreaming the same syllables from a dead language. Here, then, madness is not psychopathy, rather, it is a connection with something more fundamental underlying the world, and to become a cultist is to live one’s life according to these, and not society’s, principles.

For scholars of religion, “cult” simply means a religious group focused around one object of worship. We can speak of Catholic “cults” devoted to a particular saint, or Buddhist “cults” that choose a particular teacher, without all of the negative implications that the word has here. Cults can often claim to have a body of knowledge that is particular to that group, and new discoveries often give rise to new cults: the publishing of the Dead Sea Scrolls, for instance, provoked a boom in groups claiming to have privileged access to the knowledge in these texts. The followers of Heaven’s Gate believed that they were receiving messages from a UFO hiding in the tail of a passing comet. The cult Aum Shinrikyo, that released sarin gas into the Tokyo subway, believed itself to be in possession of supreme truth about the nature of the world. In these last two examples, the result was tragedy.
PortraitSquare
icon_civilization_unknown

Traits

icon_moves
2
Movement Points
icon_stats_spreadcharges
3
Charges

Requirements

Purchase Cost
Base Cost: 200 Faith
Maintenance Cost
Base Cost: 4 Gold
PortraitSquare
icon_civilization_unknown
Description
Support unit unique to the Voidsingers. Once it dies or loses all charges, its devoted sacrifice awards the player a Relic of the Void. Can move into foreign lands when not at war, and use a charge to Recruit Followers in an adjacent foreign city, causing it to lose 10 Loyalty.
Historical Context
In weird fiction, those that catch a glimpse of ultimate truths go mad. But this madness is of a strange variety, one that does not fragment, but oddly brings together. In H.P. Lovecraft’s “Call of Cthulhu” (1928), a series of horrific dreams links artists with tribal peoples, dreamers and outlaws, all dreaming the same syllables from a dead language. Here, then, madness is not psychopathy, rather, it is a connection with something more fundamental underlying the world, and to become a cultist is to live one’s life according to these, and not society’s, principles.

For scholars of religion, “cult” simply means a religious group focused around one object of worship. We can speak of Catholic “cults” devoted to a particular saint, or Buddhist “cults” that choose a particular teacher, without all of the negative implications that the word has here. Cults can often claim to have a body of knowledge that is particular to that group, and new discoveries often give rise to new cults: the publishing of the Dead Sea Scrolls, for instance, provoked a boom in groups claiming to have privileged access to the knowledge in these texts. The followers of Heaven’s Gate believed that they were receiving messages from a UFO hiding in the tail of a passing comet. The cult Aum Shinrikyo, that released sarin gas into the Tokyo subway, believed itself to be in possession of supreme truth about the nature of the world. In these last two examples, the result was tragedy.

Traits

icon_moves
2
Movement Points
icon_stats_spreadcharges
3
Charges

Requirements

Purchase Cost
Base Cost: 200 Faith
Maintenance Cost
Base Cost: 4 Gold
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