Governments
Autocracy
Chiefdom
Classical Republic
Communism
Democracy
Fascism
Merchant Republic
Monarchy
Oligarchy
Theocracy
Military Policies
Economic Policies
Diplomatic Policies
Great Person Policies
Golden Age Policies
Dark Age Policies
Wildcard Policies
Inherent effect
+1 Housing per level of Walls. +2
Diplomatic Favor for every Renaissance Wall.
Inherent effect
+50% Influence Points.
Traits
Inherent effect
+1 Housing per level of Walls. +2
Diplomatic Favor for every Renaissance Wall.
Inherent effect
+50% Influence Points.
Traits