Governments
Autocracy
Chiefdom
Classical Republic
Communism
Democracy
Fascism
Merchant Republic
Monarchy
Oligarchy
Theocracy
Military Policies
Economic Policies
Diplomatic Policies
Great Person Policies
Golden Age Policies
Dark Age Policies
Wildcard Policies
Inherent effect
All units gain +5 Combat Strength. War Weariness reduced by 15%.
Inherent effect
+50% Production toward Units.
Traits
Inherent effect
All units gain +5 Combat Strength. War Weariness reduced by 15%.
Inherent effect
+50% Production toward Units.
Traits