Modes
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
 Gold to resources to cities! Select items from the other leader's side of the table to request they trade them to you, and select items from your side of the table to offer in exchange.
 Gold to resources to cities! Select items from the other leader's side of the table to request they trade them to you, and select items from your side of the table to offer in exchange. Gold, Great Works,
 Gold, Great Works,  Relics,
 Relics,  Artifacts, and captured Spies are all permanent trades—once you give those items away, you have to trade again to get them back. Resources and gold per turn, however, are temporary, and once the deal has run its course you will get them back.
 Artifacts, and captured Spies are all permanent trades—once you give those items away, you have to trade again to get them back. Resources and gold per turn, however, are temporary, and once the deal has run its course you will get them back. Gold to resources to cities! Select items from the other leader's side of the table to request they trade them to you, and select items from your side of the table to offer in exchange.
 Gold to resources to cities! Select items from the other leader's side of the table to request they trade them to you, and select items from your side of the table to offer in exchange. Gold, Great Works,
 Gold, Great Works,  Relics,
 Relics,  Artifacts, and captured Spies are all permanent trades—once you give those items away, you have to trade again to get them back. Resources and gold per turn, however, are temporary, and once the deal has run its course you will get them back.
 Artifacts, and captured Spies are all permanent trades—once you give those items away, you have to trade again to get them back. Resources and gold per turn, however, are temporary, and once the deal has run its course you will get them back.