Modes
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Gold or
Faith. Spies begin at the Recruit level, and may gain levels from successful offensive operations, or capturing an enemy Spy. Upon reaching level 2, Spies may also earn promotions.
Gold or
Faith. Spies begin at the Recruit level, and may gain levels from successful offensive operations, or capturing an enemy Spy. Upon reaching level 2, Spies may also earn promotions.