Civilizations
Introduction
America
Arabia
Australia
Aztec
Babylon
Brazil
Byzantium
China
Cree
Egypt
England
Ethiopia
France
Gaul
Georgia
Germany
Gran Colombia
Greece
India
Indonesia
Japan
Khmer
Kongo
Korea
Macedon
Mapuche
Maya
Mongolia
Netherlands
Norway
Nubia
Persia
Poland
Portugal
Rome
Russia
Scotland
Scythia
Spain
Sumeria
Vietnam
Zulu
Leaders
Knarr
Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore additional Movement costs from embarking and disembarking.
Traits
Geography & Social Data
Traits
Geography & Social Data
Knarr
Units gain the ability to enter Ocean tiles after researching the Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore additional Movement costs from embarking and disembarking.