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Aerodrome

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Electronics Factory

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Electronics Factory
Description
A building unique to Japan. +4 Production to all city centers within 6 tiles. After researching the Electricity technology this building provides an additional +4 Culture to its city. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
With the advent of consumer electronics, the market for all manner of gizmos and gadgets for entertainment, communication and wasting time exploded in the late 20th Century. The Consumer Electronics Association estimated that sales of electronics for personal use – from computers to MP3 players, calculators to digital cameras, and so forth – exceeded 150 billion dollars in 2007 AD. To feed this postmodern addiction, semi-skilled laborers working in sprawling electronics factories assemble standardized parts into an ever-increasing flood of new products. Leading the way in this tidal wave is Japan, with the largest electronics industry in the world, although both South Korea and China are increasingly competitive. The first “modern” electronics factory was built by Sony, founded in 1946 AD. In the 1950s, Japanese engineers pioneered commercial applications for the transistor and in the 1970s and 1980s for the semi-conductor. Japanese innovations in miniaturization and in standardizing electronics manufacturing have kept their factories the most profitable in the most competitive field in consumerism ever seen.
PortraitSquare
icon_building_electronics_factory

Traits

Unique To
icon_civilization_japan
Japan
Replaces
icon_building_factory
Factory
+4 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_industrialization
Industrialization
Building
icon_building_workshop
Workshop
Production Cost
Base Cost: 390 Production
Purchase Cost
Base Cost: 1560 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_building_electronics_factory
Description
A building unique to Japan. +4 Production to all city centers within 6 tiles. After researching the Electricity technology this building provides an additional +4 Culture to its city. This bonus applies once to a city, and multiple copies of this building within 6 tiles of a city center do not provide additional bonuses.
Historical Context
With the advent of consumer electronics, the market for all manner of gizmos and gadgets for entertainment, communication and wasting time exploded in the late 20th Century. The Consumer Electronics Association estimated that sales of electronics for personal use – from computers to MP3 players, calculators to digital cameras, and so forth – exceeded 150 billion dollars in 2007 AD. To feed this postmodern addiction, semi-skilled laborers working in sprawling electronics factories assemble standardized parts into an ever-increasing flood of new products. Leading the way in this tidal wave is Japan, with the largest electronics industry in the world, although both South Korea and China are increasingly competitive. The first “modern” electronics factory was built by Sony, founded in 1946 AD. In the 1950s, Japanese engineers pioneered commercial applications for the transistor and in the 1970s and 1980s for the semi-conductor. Japanese innovations in miniaturization and in standardizing electronics manufacturing have kept their factories the most profitable in the most competitive field in consumerism ever seen.

Traits

Unique To
icon_civilization_japan
Japan
Replaces
icon_building_factory
Factory
+4 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_industrialization
Industrialization
Building
icon_building_workshop
Workshop
Production Cost
Base Cost: 390 Production
Purchase Cost
Base Cost: 1560 Gold
Maintenance Cost
Base Cost: 2 Gold
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