Concepts
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Historic Moments

Introduction

Governments

Military Policies

Economic Policies

Diplomatic Policies

Great Person Policies

Golden Age Policies

Culture Industry

Exodus of the Evangelists

Free Inquiry

Heartbeat of Steam

Mandala State

Military-Industrial Complex

Monumentality

Popular Front

Praetorian Guard

Reform the Coinage

Sakdina

Sky and Stars

Solidarity

To Arms!

Wish You Were Here

Dark Age Policies

Wildcard Policies

Mandala State
Description
+4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
Historical Context
In medieval South and Southeast Asia, statecraft often had to do with managing the cultural prestige of a center. Here, battles are fought in the realm of spectacle rather than violence, and the king or queen who could organize the most dramatic and expensive display was the one who could draw border cities to his or her side.
PortraitSquare
icon_civilization_unknown

Requirements

Min Era: Classical Era
Max Era: Medieval Era
PortraitSquare
icon_civilization_unknown
Description
+4 Culture for every Wonder. Each Wonder in your cities cause foreign cities within 9 tiles to lose 2 Loyalty per turn.
Historical Context
In medieval South and Southeast Asia, statecraft often had to do with managing the cultural prestige of a center. Here, battles are fought in the realm of spectacle rather than violence, and the king or queen who could organize the most dramatic and expensive display was the one who could draw border cities to his or her side.

Requirements

Min Era: Classical Era
Max Era: Medieval Era
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