Concepts
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Religions
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Historic Moments

Introduction

Governments

Military Policies

Economic Policies

Diplomatic Policies

Great Person Policies

Golden Age Policies

Culture Industry

Exodus of the Evangelists

Free Inquiry

Heartbeat of Steam

Mandala State

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Popular Front

Praetorian Guard

Reform the Coinage

Sakdina

Sky and Stars

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To Arms!

Wish You Were Here

Dark Age Policies

Wildcard Policies

Exodus of the Evangelists
Description
+2 Movement for all Religious units. Additionally, newly trained ones get +2 Charges. +4 Great Prophet points per turn.
Historical Context
The major proselytizing religions each had a point where disciples traveled far in the world to spread the faith: the Christian Apostles moved through and beyond the Roman Empire, the Buddha’s arhants spread their religion across India and beyond, and Islam rode a wave of military, diplomatic and economic successes from South Asia to Spain.
PortraitSquare
icon_civilization_unknown

Requirements

Min Era: Classical Era
Max Era: Renaissance Era
PortraitSquare
icon_civilization_unknown
Description
+2 Movement for all Religious units. Additionally, newly trained ones get +2 Charges. +4 Great Prophet points per turn.
Historical Context
The major proselytizing religions each had a point where disciples traveled far in the world to spread the faith: the Christian Apostles moved through and beyond the Roman Empire, the Buddha’s arhants spread their religion across India and beyond, and Islam rode a wave of military, diplomatic and economic successes from South Asia to Spain.

Requirements

Min Era: Classical Era
Max Era: Renaissance Era
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