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Civilizations/Leaders
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Wonders and Projects
Units
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Terrains and Features
Resources
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Historic Moments

Introduction

Terrains

Features

Burning Rainforest

Burning Woods

Burnt Rainforest

Burnt Woods

Desert Floodplains

Geothermal Fissure

Grassland Floodplains

Ice

Impact Zone

Marsh

Oasis

Plains Floodplains

Rainforest

Reef

Volcanic Soil

Volcano

Woods

Natural Wonders

Marsh
Historical Context
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.
PortraitSquare
icon_feature_marsh

Traits

Movement Change: 1
Appeal to Adjacent Tiles: -1
Defense Modifier: -2
+1 Food
Valid Resources
icon_resource_antiquity_site
Antiquity Site
icon_resource_oil
Oil
icon_resource_rice
Rice
icon_resource_sugar
Sugar
icon_resource_truffles
Truffles
PortraitSquare
icon_feature_marsh
Historical Context
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.

Traits

Movement Change: 1
Appeal to Adjacent Tiles: -1
Defense Modifier: -2
+1 Food
Valid Resources
icon_resource_antiquity_site
Antiquity Site
icon_resource_oil
Oil
icon_resource_rice
Rice
icon_resource_sugar
Sugar
icon_resource_truffles
Truffles
Language
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