Modes
Gathering Storm
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Introduction
Domination Victory
Science Victory
Culture Victory
Religious Victory
Score Victory
Teams


Visiting Tourists that exceeds the
Domestic Tourists of each other civilization in the game wins the Culture Victory.
Tourism is generated by
Trade Routes, shared (or conflicting) late game Governments, open borders, Great Works housed in your civilization,
Relics housed in your civilization, Holy Sites, National Parks,
Artifacts, and wonders.
Visiting Tourists must exceed the
Domestic Tourists of all non-team member civilizations.
Visiting Tourists are not shared between team members.
Visiting Tourists that exceeds the
Domestic Tourists of each other civilization in the game wins the Culture Victory.
Tourism is generated by
Trade Routes, shared (or conflicting) late game Governments, open borders, Great Works housed in your civilization,
Relics housed in your civilization, Holy Sites, National Parks,
Artifacts, and wonders.
Visiting Tourists must exceed the
Domestic Tourists of all non-team member civilizations.
Visiting Tourists are not shared between team members.