Concepts
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Religions
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Modes

Gathering Storm

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The World

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Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Victory and Defeat

Teams

Introduction
Introduction
Tourism is needed in order to win a Culture Victory. You can generate Tourism through Great Works, wonders, Holy Cities, Relics, Artifacts, Seaside Resorts and National Parks. You can boost your Tourism through Trade Routes, Open Borders, Great People, policies, and shared (or conflicting) late game governments.

Building a wonder will probably be one of the first ways you start earning Tourism. Each Wonder provides 2 Tourism per turn, plus 1 for each era you have advanced past the era in which that wonder was first available. So an ancient wonder like Stonehenge can earn you 9 Tourism per turn by the end of the game.

Tourism is divided into Religious Tourism (from creating a Holy City and from Relics) and Non-Religious Tourism. Some Civics (Enlightenment) and Wonders (Cristo Redentor) specifically affect the impact of your Religious Tourism.
Introduction
Tourism is needed in order to win a Culture Victory. You can generate Tourism through Great Works, wonders, Holy Cities, Relics, Artifacts, Seaside Resorts and National Parks. You can boost your Tourism through Trade Routes, Open Borders, Great People, policies, and shared (or conflicting) late game governments.

Building a wonder will probably be one of the first ways you start earning Tourism. Each Wonder provides 2 Tourism per turn, plus 1 for each era you have advanced past the era in which that wonder was first available. So an ancient wonder like Stonehenge can earn you 9 Tourism per turn by the end of the game.

Tourism is divided into Religious Tourism (from creating a Holy City and from Relics) and Non-Religious Tourism. Some Civics (Enlightenment) and Wonders (Cristo Redentor) specifically affect the impact of your Religious Tourism.