Modes
Apocalypse
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Gathering Storm
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Faith, and can be escorted. With each promotion, they gain more charges for causing disasters. Soothsayers do not earn experience: instead, they unlock new promotions through a new Scored Competition.
Solar Flares: Across the world, solar radiation bombards the planet, damaging power-related buildings and improvements, pillaging certain districts, and damaging late-game units
Comet Strikes: A comet crashes into the planet, destroying everything in its path, even cities
Faith, and can be escorted. With each promotion, they gain more charges for causing disasters. Soothsayers do not earn experience: instead, they unlock new promotions through a new Scored Competition.
Solar Flares: Across the world, solar radiation bombards the planet, damaging power-related buildings and improvements, pillaging certain districts, and damaging late-game units
Comet Strikes: A comet crashes into the planet, destroying everything in its path, even cities