Modes
Gathering Storm
Rise and Fall
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Citizens, with surplus
Food. Any amount of
Food over the total consumption of a city's
Citizens, 2 per, is considered surplus, and is added as progress towards a new
Citizen.
Food towards growth if its current
Population is 2 or more below the city's
Housing limit. If the city is 1
Population below its
Housing limit, its growth will slow to 50%. When the
Population is at the
Housing limit, it will grow only at 25% the normal rate. A city can grow to 5
Citizens over its
Housing limit at this rate, and then it will stop growing entirely.
Food. If it makes less
Food than its
Citizens consume, the city will starve and slowly lose
Population until it is able to support itself again.
Citizens, with surplus
Food. Any amount of
Food over the total consumption of a city's
Citizens, 2 per, is considered surplus, and is added as progress towards a new
Citizen.
Food towards growth if its current
Population is 2 or more below the city's
Housing limit. If the city is 1
Population below its
Housing limit, its growth will slow to 50%. When the
Population is at the
Housing limit, it will grow only at 25% the normal rate. A city can grow to 5
Citizens over its
Housing limit at this rate, and then it will stop growing entirely.
Food. If it makes less
Food than its
Citizens consume, the city will starve and slowly lose
Population until it is able to support itself again.