Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Aerodrome

Campus

City Center

Commercial Hub

Dam

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Ancestral Hall

Audience Chamber

Foreign Ministry

Grand Master's Chapel

Intelligence Agency

National History Museum

Queen's Bibliotheque

Royal Society

War Department

Warlord's Throne

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Warlord's Throne
Description
Capturing an enemy City grants 20% bonus Production in all Cities for 5 turns.
Awards +1 Governor Title.
Historical Context
The English word "Warlord" is of relatively modern coinage (it first appears in the 1850s) but the concept of the military leader of a civilization with outsized power is an ancient one. Analogous terms such as "Dux Bellorum" in Latin (the origin of the noble title "duke"), or junfa in Chinese during the 20th Century, have appeared independently multiple times throughout history, inevitably linked to the idea of a military leader whose actual power exceeds that of his notional rulers. Although the king may reign, the warlord often rules.

A successful warlord is one who can translate success on the battlefield into political capital, and so consequently many successful warlords throughout history can be found erecting monuments to their glory (such as Trajan's column), modifying existing monuments (such as Cleopatra's Needle, whose history is as interesting as its name is misleading), bringing along hagiographers (such as those with Alexander the Great), or surrounding themselves with their own courts of followers (such as Cao Cao, founder of the Kingdom of Wei). Sometimes this means creating a building where the warlord can plan both military and political campaigns and confer with their trusted advisers -- solely for the good of the state, of course.
PortraitSquare
icon_building_gov_conquest

Requirements

District
icon_district_government
Government Plaza
Mutually Exclusive With
icon_building_gov_tall
Audience Chamber
icon_building_gov_wide
Ancestral Hall
Production Cost
Base Cost: 150 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_gov_conquest
Description
Capturing an enemy City grants 20% bonus Production in all Cities for 5 turns.
Awards +1 Governor Title.
Historical Context
The English word "Warlord" is of relatively modern coinage (it first appears in the 1850s) but the concept of the military leader of a civilization with outsized power is an ancient one. Analogous terms such as "Dux Bellorum" in Latin (the origin of the noble title "duke"), or junfa in Chinese during the 20th Century, have appeared independently multiple times throughout history, inevitably linked to the idea of a military leader whose actual power exceeds that of his notional rulers. Although the king may reign, the warlord often rules.

A successful warlord is one who can translate success on the battlefield into political capital, and so consequently many successful warlords throughout history can be found erecting monuments to their glory (such as Trajan's column), modifying existing monuments (such as Cleopatra's Needle, whose history is as interesting as its name is misleading), bringing along hagiographers (such as those with Alexander the Great), or surrounding themselves with their own courts of followers (such as Cao Cao, founder of the Kingdom of Wei). Sometimes this means creating a building where the warlord can plan both military and political campaigns and confer with their trusted advisers -- solely for the good of the state, of course.

Requirements

District
icon_district_government
Government Plaza
Mutually Exclusive With
icon_building_gov_tall
Audience Chamber
icon_building_gov_wide
Ancestral Hall
Production Cost
Base Cost: 150 Production
Maintenance Cost
Base Cost: 1 Gold
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