Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Aerodrome

Campus

City Center

Commercial Hub

Bank

Gilded Vault

Grand Bazaar

Market

Stock Exchange

Sukiennice

Dam

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Gilded Vault
Description
Unique to the Owls of Minerva, replaces the Bank. This Commercial Hub generates Culture equal to its Gold adjacency bonus. Having a Harbor in this city provides you with +1 Trade Route capacity.
Historical Context
The secret societies of the 18th and 19th centuries always had a secret base – a place where the members could gather in robes and masks for clandestine ceremonies (or, more likely, gather in funny hats for watered-down beer). Here, around a sumptuous table, decisions were alleged to be made about what countries rose and fell, and who would hold the reins of power. This is an image cribbed from popular culture, but certain societies did and still do play upon such tropes for fun or to expand their own mystique. Yale’s secret societies, for instance, still meet in elaborate, Orientalist-themed vaults for what outsiders would have you believe to be world-defining meetings (but which are more likely the wearing of funny hats and drinking of watered-down beer). In these “gilded vaults,” money and power, noble titles and authority, are traded freely. Or so they say.
PortraitSquare
icon_civilization_unknown

Traits

Replaces
icon_building_bank
Bank
+5 Gold
+1 Citizen slot
+2 Great Merchant points per turn.

Requirements

District
icon_district_commercial_hub
Commercial Hub
Technology
icon_tech_banking
Banking
Building
icon_building_market
Market
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
PortraitSquare
icon_civilization_unknown
Description
Unique to the Owls of Minerva, replaces the Bank. This Commercial Hub generates Culture equal to its Gold adjacency bonus. Having a Harbor in this city provides you with +1 Trade Route capacity.
Historical Context
The secret societies of the 18th and 19th centuries always had a secret base – a place where the members could gather in robes and masks for clandestine ceremonies (or, more likely, gather in funny hats for watered-down beer). Here, around a sumptuous table, decisions were alleged to be made about what countries rose and fell, and who would hold the reins of power. This is an image cribbed from popular culture, but certain societies did and still do play upon such tropes for fun or to expand their own mystique. Yale’s secret societies, for instance, still meet in elaborate, Orientalist-themed vaults for what outsiders would have you believe to be world-defining meetings (but which are more likely the wearing of funny hats and drinking of watered-down beer). In these “gilded vaults,” money and power, noble titles and authority, are traded freely. Or so they say.

Traits

Replaces
icon_building_bank
Bank
+5 Gold
+1 Citizen slot
+2 Great Merchant points per turn.

Requirements

District
icon_district_commercial_hub
Commercial Hub
Technology
icon_tech_banking
Banking
Building
icon_building_market
Market
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy