Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Indoctrination

Description
Unlocked in Industrial Era. +1 Wildcard policy slot. +2 Spy capacity. Your cities gain +4 Loyalty per turn and +1 Amenity when your Spy is in their territory.
Historical Context
In the sub-cellar of a Gilded Vault, you catch a glimpse of an iron door. Before it slams shut, you see a long hallway extending deep underground, and a glimmer of golden light somewhere at its end. Your contact, Athena (certainly not her real name, who can say who she is under her hawk's mask?), smiles cryptically. "For another time," she says.

Traits

Level: 2

Requirements

Ritual

Progression

Leads to Titles
Master Plan

Traits

Level: 2

Requirements

Ritual

Progression

Leads to Titles
Master Plan
Description
Unlocked in Industrial Era. +1 Wildcard policy slot. +2 Spy capacity. Your cities gain +4 Loyalty per turn and +1 Amenity when your Spy is in their territory.
Historical Context
In the sub-cellar of a Gilded Vault, you catch a glimpse of an iron door. Before it slams shut, you see a long hallway extending deep underground, and a glimmer of golden light somewhere at its end. Your contact, Athena (certainly not her real name, who can say who she is under her hawk's mask?), smiles cryptically. "For another time," she says.
Language
Choose Ruleset
Download the App
Get it on App Store
Get it on Google Play