Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Comandante General

Great Admiral

Great Artist

Great Engineer

Great General

Great Merchant

Great Musician

Great Prophet

Great Scientist

Great Writer

Introduction
Great People are the artists, merchants, engineers, scientists, generals, or admirals who can, single-handedly, change the course of a civilization. In Civilization VI, each Great Person is an individual with their own name and effect based on their historical influence. There are seven types of Great People: Great Artists (or Writers or Musicians), Great Engineers, Great Merchants, Great Scientists, Great Prophets, Great Admirals, and Great Generals.
Great People are the artists, merchants, engineers, scientists, generals, or admirals who can, single-handedly, change the course of a civilization. In Civilization VI, each Great Person is an individual with their own name and effect based on their historical influence. There are seven types of Great People: Great Artists (or Writers or Musicians), Great Engineers, Great Merchants, Great Scientists, Great Prophets, Great Admirals, and Great Generals.
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