Modes
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
The Owls of Minerva are a secret group of high-placed and wealthy individuals. They focus on government, trade, and espionage. Attempt contact by sending
Envoys to City-States where you currently have no
Envoys.
The Hermetic Order is a society of unorthodox scientists and alchemists. Their work focuses on science, great people, and resources. Attempt contact by discovering Natural Wonders.
The Voidsingers are a nihilistic cult of dark elder gods. They focus on religion, relics, and (dis)loyalty. Attempt contact by investigating Tribal Villages.
The Sanguine Pact share an unhealthy appetite for blood. They focus on building a strong military. Attempt contact by capturing Barbarian Camps.
Secret level of diplomatic visibility on another player will automatically make contact with that player's Society. Once you do make contact with a Society, you will be able to see which other leaders are members by visiting the Diplomacy screen, even if you do not join it.
Governor with powerful bonuses, which you do not need to assign to a city. To become a full-fledged member of the Society, appoint the corresponding Governor. Once you become a member of a Society, you are locked into that Society for the rest of the game.
Governor has four promotions, unlocked sequentially. Unlike normal Governor promotions, a promotion's effect is not revealed until the previous promotion is earned. (If you prefer not to be surprised, keep reading the Civilopedia.)
The Owls of Minerva are a secret group of high-placed and wealthy individuals. They focus on government, trade, and espionage. Attempt contact by sending
Envoys to City-States where you currently have no
Envoys.
The Hermetic Order is a society of unorthodox scientists and alchemists. Their work focuses on science, great people, and resources. Attempt contact by discovering Natural Wonders.
The Voidsingers are a nihilistic cult of dark elder gods. They focus on religion, relics, and (dis)loyalty. Attempt contact by investigating Tribal Villages.
The Sanguine Pact share an unhealthy appetite for blood. They focus on building a strong military. Attempt contact by capturing Barbarian Camps.
Secret level of diplomatic visibility on another player will automatically make contact with that player's Society. Once you do make contact with a Society, you will be able to see which other leaders are members by visiting the Diplomacy screen, even if you do not join it.
Governor with powerful bonuses, which you do not need to assign to a city. To become a full-fledged member of the Society, appoint the corresponding Governor. Once you become a member of a Society, you are locked into that Society for the rest of the game.
Governor has four promotions, unlocked sequentially. Unlike normal Governor promotions, a promotion's effect is not revealed until the previous promotion is earned. (If you prefer not to be surprised, keep reading the Civilopedia.)