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Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Amphitheater

Archaeological Museum

Art Museum

Broadcast Center

Film Studio

Water Park

Archaeological Museum
Description
Holds Artifacts. May not be built in a Theater Square district that already has an Art Museum.
Historical Context
Humans generate lots of junk. They are also fascinated with old junk, and so created museums. A museum is a building designed to hold civilization’s most treasured possessions for public viewing. There are museums that contain collections of art, and there are the museums which display fossils, items of historical interest, or pop culture curiosities. There are also museums that house costumes, jewels, weapons, gadgets, or virtually anything else which might be of interest to the humans filing through their halls. The oldest known collection of curiosities put on display was that of Ennigaldi-Nanna’s Museum, c. 530 BC, with enough traffic to warrant labels for the items (a clue to archaeologists that the ruin was a museum). But the whole idea of such collections for public edification really took off during the Enlightenment, with the Royal Armories in the Tower of London, the Musée des Beaux-Arts et d’Archeologie in Besancon, and the Kunstkamera in St. Petersburg being founded. These and other museums are now almost as historic as the junk they display.
PortraitSquare
icon_building_museum_artifact

Traits

+2 Culture
+1 Citizen slot
+1 Great Writer point per turn.
+2 Great Artist points per turn.
+3 Artifact slots

Requirements

District
icon_district_theater
Theater Square
Civic
icon_civic_humanism
Humanism
Building
icon_building_amphitheater
Amphitheater
Mutually Exclusive With
icon_building_museum_art
Art Museum
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_building_museum_artifact
Description
Holds Artifacts. May not be built in a Theater Square district that already has an Art Museum.
Historical Context
Humans generate lots of junk. They are also fascinated with old junk, and so created museums. A museum is a building designed to hold civilization’s most treasured possessions for public viewing. There are museums that contain collections of art, and there are the museums which display fossils, items of historical interest, or pop culture curiosities. There are also museums that house costumes, jewels, weapons, gadgets, or virtually anything else which might be of interest to the humans filing through their halls. The oldest known collection of curiosities put on display was that of Ennigaldi-Nanna’s Museum, c. 530 BC, with enough traffic to warrant labels for the items (a clue to archaeologists that the ruin was a museum). But the whole idea of such collections for public edification really took off during the Enlightenment, with the Royal Armories in the Tower of London, the Musée des Beaux-Arts et d’Archeologie in Besancon, and the Kunstkamera in St. Petersburg being founded. These and other museums are now almost as historic as the junk they display.

Traits

+2 Culture
+1 Citizen slot
+1 Great Writer point per turn.
+2 Great Artist points per turn.
+3 Artifact slots

Requirements

District
icon_district_theater
Theater Square
Civic
icon_civic_humanism
Humanism
Building
icon_building_amphitheater
Amphitheater
Mutually Exclusive With
icon_building_museum_art
Art Museum
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 2 Gold
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