Performs secret missions in foreign cities and protects your cities from enemy Spies.
Historical Context
Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.
Traits
Promotion Class: Espionage
Maximum Number of Promotions: 3
Requirements
Production Cost
Base Cost: 225 Production
Maintenance Cost
Base Cost: 4 Gold
Espionage Missions
Counterspy
Turns: 16 (Standard Speed)
Disrupt Rocketry
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Spaceport
Gain Sources
Turns: 8 (Standard Speed)
Great Work Heist
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Theater Square
Listening Post
Turns: 8 (Standard Speed)
Recruit Partisans
Turns: 8 (Standard Speed)
Base Probability: 10%
Target District: Neighborhood
Sabotage Production
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Industrial Zone
Siphon Funds
Turns: 8 (Standard Speed)
Base Probability: 56%
Target District: Commercial Hub
Steal Tech Boost
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Campus
Fabricate Scandal
Turns: 16 (Standard Speed)
Base Probability: 56%
Foment Unrest
Turns: 8 (Standard Speed)
Base Probability: 56%
Neutralize Governor
Turns: 8 (Standard Speed)
Base Probability: 35%
Breach Dam
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Dam
Zombie Outbreak
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: City Center
Description
Performs secret missions in foreign cities and protects your cities from enemy Spies.
Historical Context
Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.