Spy

Description

Performs secret missions in foreign cities and protects your cities from enemy Spies.

Historical Context

Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.

Traits

Promotion Class: Espionage

Maximum Number of Promotions: 3

Requirements

Production Cost

Base Cost: 225 Production

Maintenance Cost

Base Cost: 4 Gold

Espionage Missions

Counterspy

Turns: 16 (Standard Speed)

Disrupt Rocketry

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Spaceport

Gain Sources

Turns: 8 (Standard Speed)

Great Work Heist

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Theater Square

Listening Post

Turns: 8 (Standard Speed)

Recruit Partisans

Turns: 8 (Standard Speed)

Base Probability: 10%

Target District: Neighborhood

Sabotage Production

Turns: 8 (Standard Speed)

Base Probability: 35%

Target District: Industrial Zone

Siphon Funds

Turns: 8 (Standard Speed)

Base Probability: 56%

Target District: Commercial Hub

Steal Tech Boost

Turns: 8 (Standard Speed)

Base Probability: 35%

Target District: Campus

Fabricate Scandal

Turns: 16 (Standard Speed)

Base Probability: 56%

Foment Unrest

Turns: 8 (Standard Speed)

Base Probability: 56%

Neutralize Governor

Turns: 8 (Standard Speed)

Base Probability: 35%

Breach Dam

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Dam

Zombie Outbreak

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: City Center

Description

Performs secret missions in foreign cities and protects your cities from enemy Spies.

Historical Context

Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.

Traits

Promotion Class: Espionage

Maximum Number of Promotions: 3

Requirements

Production Cost

Base Cost: 225 Production

Maintenance Cost

Base Cost: 4 Gold

Espionage Missions

Counterspy

Turns: 16 (Standard Speed)

Disrupt Rocketry

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Spaceport

Gain Sources

Turns: 8 (Standard Speed)

Great Work Heist

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Theater Square

Listening Post

Turns: 8 (Standard Speed)

Recruit Partisans

Turns: 8 (Standard Speed)

Base Probability: 10%

Target District: Neighborhood

Sabotage Production

Turns: 8 (Standard Speed)

Base Probability: 35%

Target District: Industrial Zone

Siphon Funds

Turns: 8 (Standard Speed)

Base Probability: 56%

Target District: Commercial Hub

Steal Tech Boost

Turns: 8 (Standard Speed)

Base Probability: 35%

Target District: Campus

Fabricate Scandal

Turns: 16 (Standard Speed)

Base Probability: 56%

Foment Unrest

Turns: 8 (Standard Speed)

Base Probability: 56%

Neutralize Governor

Turns: 8 (Standard Speed)

Base Probability: 35%

Breach Dam

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: Dam

Zombie Outbreak

Turns: 8 (Standard Speed)

Base Probability: 20%

Target District: City Center